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Card Discussion: Shaddoll Anoyatyllis

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LetterBee

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PostSubject: Card Discussion: Shaddoll Anoyatyllis Mon Jun 27, 2016 1:51 am


1 "Shaddollmonster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or Graveyard with Spell/Trap effects. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.

I believe this card is amazing, mainly for its effect.
To my knowledge it stops both Fusion summons (Blue eyes, HEROs, and Moonlight) and Ritual summons (Cyber Angel, Nekroz, Safria).
This leaves the opponent with Synchro, XYZ and Pendulum summoning to use. But this card acts like a Majesties Fiend for Fusions and Rituals! How strong is that?

Issues: It stops your own fusions, summon it last and ONLY if the enemy deck uses rituals and/or fusions.
Any more information to give? Reply details below.
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Card Discussion: Shaddoll Anoyatyllis

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