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Raviel Blue

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PostSubject: CARD OF THE MONTH: Mon Dec 09, 2013 11:15 am

Phoenix Wing Wind Blast
Trap Card (Normal)
Discard 1 card to target 1 card your opponent controls; return that target to the top of the Deck.

PWWB has always been the definition of tempo in Yu-Gi-Oh, pinpointing the exact moment to render the opponent's draw step useless while dealing with whatever problem may exist on the board.

PWWB is second to none in stopping the opponents plans from going through when it comes to generic spells and traps. It brings a pin point removal to almost any situation that allows players to break up plays and even at some points set back the opponent by one turn. The best way to be using Phoenix Wing Wind Blast is to use it in response to the opponent making some action where in the end when Phoenix Wing bounces a card to the top of the opponent’s deck the opponent will also be vulnerable to loosing advantage in other ways.
PWWB can make it more useful later in the game when hands are empty and players rely on crucial topdecks or their graveyard fuel to end a game.

One of the best things about the card though is how it can set the opponent back by a turn if done correctly. A lot of cards when put back on top of the deck can essentially kill the opponent’s next turn. Destruction prevention is almost everywhere. Stardust Dragon, Wind-Up Zenmaines, Scrap Dragon, ... . There are nearly no cards that stop Spinning.
Stopping the next Draw from your opponent can be extremely devastating.
Honestly, the choice boils down to personal preference and the metagame you expect to face. Raigeki Break is better against an unknown field, and it's critical at stopping the horde of Side Deck hate cards like Imperial Iron Wall, Gozen Match, Macro Cosmos, and Dimensional Fissure. Phoenix Wing Wind Blast only gets rid of those problems for one turn, so make that when you activate it, it counts!

A few examples on what is better in certain situations:

Vs. Forbidden Dress & Safe Zone: PWWB is better because your opponent can’t chain Forbidden Dress/Safe Zone to it to prevent its effect compared to Raigeki Break.

Vs. Back Row End of Turn: Tie! Sometimes you kill a problem card like Return from the Different Dimension or Sixth Sense and other times you send a Bluff back to the top of his Deck.

Vs. Summoning A Dragon Ruler: PWWB will shuffle the Dragon Ruler back to your Opponents Deck if you chain it to a Dragon Search effect. This results in your opponent loosing a color.

Vs. XYZ/Synchro: If you would send your opponent’s Monster to the Graveyard, then he could use it for his Dragon Ruler. PWWB wins here again.

Vs. Swift Scarecrow: With Raigeki Break you can dodge Swift Scarecrow if you destroy the monster, which has declared the attack. One point for Raigeki Break because PWWB can only be used against your opponent’s cards.

Vs. Stardust Dragon/Dracossack/Stardust Spark Dragon: PWWB, obviously.

Vs. Key Beetle-Lock: PWWB because Key Beetle’s effect won’t help here.

Vs. Spellbook: Phoenix Wing Wind Blast’s effect on a High Priestess of Prophecy can help you if your opponent is low on cards in hand. You can also use it to return World of Prophecy to the deck, which is something that Spellbook players really don’t like. You will get no benefit from destroying the card, therefore PWWB gets the point!

Vs. Infernity and other Combo-Decks: PWWB, since your opponent needs their Draw Phase and you will have a time-walk in the best case (an extra turn).

Vs. Imperial Iron Wall: In my opinion it’s a tie! Raigeki Break deals with it once and for all. On the other hand, most Anti Decks have problems with an established Field; so if you bounce your opponent’s Imperial Iron Wall, then build up your Field, they won’t be too happy drawing into Imperial Iron Wall again.

Vs. Vanity’s Emptiness: Both cards enable you different options. You can let your Elemental Dragon Summon be negated by Vanity’s Emptiness and use Raigeki Break afterward to destroy another card to gain a clean +1. This only makes sense if you don’t need the Summon as much. In PWWB’s case you have to activate it immediately because it makes no sense to wait. However, you can establish a board and perhaps your opponent will draw an unneeded Vanity’s Emptiness. It’s a close one therefore I chose the tie again.

Vs. Field Spell/Ravine: Raigeki Break wins because the Field Spell is very important at the moment.

* All credits goes to Joe Soto, Peter Gross, podcast.
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PostSubject: Re: CARD OF THE MONTH: Tue Dec 10, 2013 5:41 pm

Very good report as always
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PostSubject: Re: CARD OF THE MONTH: Fri Dec 13, 2013 7:06 am

yeah... Stamina is the best Reporter Smile

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